The Influence Of Virtual Reality Learning Media On The Vocabulary And Pronunciation Mastery Of Class Vii Students In The English Subject Of An-Nisa Gumukmas Middle School Students In 2023

Authors

  • Hatikah Bafadal SMP An-Nisa Gumukmas
  • Endra Priawasana Universitas PGRI Argopuro Jember, Indonesia
  • Darsan Universitas PGRI Argopuro Jember, Indonesia

DOI:

https://doi.org/10.31537/jeti.v7i1.1749

Keywords:

Virtual Reality Learning Media, Vocabulary, Pronunciation

Abstract

VR learning media in the learning process of mastering students' vocabulary and pronunciation in the long term will help them communicate better in English. This research uses a quantitative cause and effect (causalistic) research method in looking at the relationship of variables to the object under study. The population in this research in class VII children/students, An-Nisa Gumukmas Middle School, Jember, a total of 33 students. In this research, data analysis techniques used inferential statistics, Android-based Virtual Reality Learning Media on Vocabulary Mastery and Pronunciation in English Subjects for Class VII, An-Nisa Middle School Gumukmas 2023 will have a real impact on improving Vocabulary Mastery and Pronunciation skills in learning English

References

Ahmad Burhanudin. (2017). PENGEMBANGAN MEDIA AUGMENTED REALITY PADA MATA PELAJARAN DASAR ELEKTRONIKA DI. PROGRAM STUDI PENDIDIKAN TEKNIK MEKATRONIKA, 7(3), 266–274.

Arena, F., Collotta, M., Pau, G., & Termine, F. (2022). An Overview of Augmented Reality. Computers, 11(28).

Azuma, R. T. (1997). A Survey of Augmented Reality. 4(August), 355–385.

Hariyanto, H., Hikamah, S. R., Maghfiroh, N. H., & Priawasana, E. (2023). The potential of the discovery learning model integrated the reading, questioning, and answering model on cross-cultural high school students’ problem-solving skills. Journal of Education and Learning (EduLearn), 17(1), 58–66. https://doi.org/10.11591/edulearn.v17i1.20599

Hasanah, H. N., Wahyuningsih, S., & Palupi, W. (2022). Penerapan Media Pembelajaran Pop-Up Storybook Untuk Meningkatkan Kemampuan Menyimak Anak Usia 4-5 Tahun. Kumara Cendekia, 10(2), 144. https://doi.org/10.20961/kc.v10i2.58664

Helmie, J., Nurviyani, V., Ristian, I., Taufik, M. S., & Mulyana, A. (2022). PELATIHAN IMPLEMENTASI VIRTUAL REALITY (VR) SEBAGAI MEDIA PEMBELAJARAN BERBASIS DIGITAL UNTUK MENGEMBANGKAN KOMPETENSI PEDAGOGIK GURU-GURU SD DI KEC. CIPANAS. 4(1), 34–40. https://doi.org/10.29303/jwd.v4i1.170

Jones, A., & Chen, L. M. (2018). Journal of Language Teaching and Research. Journal of Language Teaching and Research, 9(4).

Joshua Lorenzo Andre, Handriyantini, E., & Oktavia, C. A. (n.d.). Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris. J-INTECH.

Khilda Nistrina Sistem. (2021). PENERAPAN AUGMENTED REALITY DALAM MEDIA. Jurnal Sistem Informasi, 03(1).

Laila Ulsi Qodriani1, M. Y. K. (2017). GLOKALISASI_PEMBELAJARAN_BAHASA_INGGRIS.pdf. kantor bahasa ropinsi lampung.

Lawson, M. J., & Hogben, D. (1996). The Vocabulary-Learning Strategies of Foreign-Language Students. Language Learning 46, 1(March), 101–135.

Mubaraq, M. R., Kurniawan, H., & Saleh, A. (2018). Implementasi Augmented Reality Pada Media Pembelajaran Buah-buahan Berbasis Android. IT Journal, 6(1), 89–98.

Pahlevi, N. R., Degeng, M. D. K., & Ulfa, S. (2024). Storybook berbasis augmented reality ( AR ) meningkatkan hasil belajar bahasa Inggris siswa. Diglosia: Jurnal Kajian Bahasa, Sastra, Dan Pengajarannya, 7(1), 1–8.

Rahmawati, F. (2021). Penggunaan Augmented Reality sebagai Media Pembelajaran Kosakata Bahasa Inggris Siswa Sekolah Dasar. WEBINAR ABDIMAS, 4, 645–665. https://doi.org/10.18196/ppm.42.882

Sarmanu. (2017). Dasar Metodologi Penelitian Kuantitatif, Kualitatif dan Statistika. Airlangga University Press.

Susanto, Sasmita, Fahri, H., Nuryansah, Fikri, & Oper, N. (2022). PENGEMBANGAN APLIKASI SMART-BOOK SEBAGAI MEDIA PEMBELAJARAN. Jurnal MNEMONIC, 5(1), 64–71.

Downloads

Published

2024-06-30

How to Cite

Hatikah, B., priawasana, E. ., & Darsan, D. (2024). The Influence Of Virtual Reality Learning Media On The Vocabulary And Pronunciation Mastery Of Class Vii Students In The English Subject Of An-Nisa Gumukmas Middle School Students In 2023. Journal of Education Technology and Inovation, 7(1), 1–7. https://doi.org/10.31537/jeti.v7i1.1749

Issue

Section

Articles